How video games impact the skill of solving real world problems

Authors

  • Vikrant Thapliyal
  • Dr. Hirak Dasgupta

Keywords:

video games, solving real world problems, entertainment

Abstract

Accompanying the wide-spread availability of performance systems (both computationally and graphically capable), academic research on video had expanded. While a significant portion of it has explored negatives aspects of video games, awareness of it positive applications and effects is not as expansive. A medium that has been around for 4 decades is now projected to take over cable entertainment in the coming period. Gaming has primarily been a form of entertainment but, this paper offers a literary analysis of existing research on feasibility of video games as an apparatus to develop skills used for solving real world problems.

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Published

2021-03-17

How to Cite

Vikrant Thapliyal, & Dr. Hirak Dasgupta. (2021). How video games impact the skill of solving real world problems. Elementary Education Online, 20(1), 1939–1943. Retrieved from https://ilkogretim-online.org/index.php/pub/article/view/3383

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Section

Articles