ISSN 1305-3515
 

Research Article 


In-game language usages of students playing online games: The sample of League of Legends

Bilal Žimžek,Bekir Direkci.

Abstract
The present study aims at examining in-game language usages of students playing online games. It was conducted with the case study design of the qualitative research methods. The study group consisted of 10 participants who were determined by using criterion sampling method. Semi-structured interview form, observation notes and voice recordings were used in the data collection process. The collected data were analyzed by content analysis technique. In the application part of the research, two game environments were designed, in which the use of language was not restricted and then the use of expressions of foreign origin was prohibited. During the first game, it was revealed that the participants playing League of Legends produced mixed expressions in Turkish and English and used them frequently in the in-game communication. In the second game, the participants continued to use these expressions voluntarily or involuntarily, although the use of expressions of foreign origin was restricted. The observations of the researchers supported these data, as well. Although the game was designed entirely in Turkish, the participants thought that it was very difficult to use merely Turkish for in-game communication. In addition, it was emphasized that the Turkish-English mixed expressions used in the game process were important for comfortable communication and this communication style became a pattern

Key words: Language usage, mixed language, online games, League of Legends


 
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Pubmed Style

Bilal Simsek,Bekir Direkci. In-game language usages of students playing online games: The sample of League of Legends. EEO. 2020; 19(4): 2042-2052. doi:10.17051/ilkonline.2020.763315


Web Style

Bilal Simsek,Bekir Direkci. In-game language usages of students playing online games: The sample of League of Legends. http://ilkogretim-online.org//?mno=121826 [Access: August 11, 2020]. doi:10.17051/ilkonline.2020.763315


AMA (American Medical Association) Style

Bilal Simsek,Bekir Direkci. In-game language usages of students playing online games: The sample of League of Legends. EEO. 2020; 19(4): 2042-2052. doi:10.17051/ilkonline.2020.763315



Vancouver/ICMJE Style

Bilal Simsek,Bekir Direkci. In-game language usages of students playing online games: The sample of League of Legends. EEO. (2020), [cited August 11, 2020]; 19(4): 2042-2052. doi:10.17051/ilkonline.2020.763315



Harvard Style

Bilal Simsek,Bekir Direkci (2020) In-game language usages of students playing online games: The sample of League of Legends. EEO, 19 (4), 2042-2052. doi:10.17051/ilkonline.2020.763315



Turabian Style

Bilal Simsek,Bekir Direkci. 2020. In-game language usages of students playing online games: The sample of League of Legends. Elementary Education Online, 19 (4), 2042-2052. doi:10.17051/ilkonline.2020.763315



Chicago Style

Bilal Simsek,Bekir Direkci. "In-game language usages of students playing online games: The sample of League of Legends." Elementary Education Online 19 (2020), 2042-2052. doi:10.17051/ilkonline.2020.763315



MLA (The Modern Language Association) Style

Bilal Simsek,Bekir Direkci. "In-game language usages of students playing online games: The sample of League of Legends." Elementary Education Online 19.4 (2020), 2042-2052. Print. doi:10.17051/ilkonline.2020.763315



APA (American Psychological Association) Style

Bilal Simsek,Bekir Direkci (2020) In-game language usages of students playing online games: The sample of League of Legends. Elementary Education Online, 19 (4), 2042-2052. doi:10.17051/ilkonline.2020.763315